From 2c92e07f337e42cf58970443f9de678f85a9b2a4 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 19 Oct 2023 22:50:07 -0700 Subject: The great renaming: switch to "module style" --- src/brussel.engine/SceneThings.hpp | 52 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 src/brussel.engine/SceneThings.hpp (limited to 'src/brussel.engine/SceneThings.hpp') diff --git a/src/brussel.engine/SceneThings.hpp b/src/brussel.engine/SceneThings.hpp new file mode 100644 index 0000000..761eb59 --- /dev/null +++ b/src/brussel.engine/SceneThings.hpp @@ -0,0 +1,52 @@ +#pragma once + +#include "Color.hpp" +#include "GameObject.hpp" +#include "Renderer.hpp" + +#include + +#include +#include + +class SimpleGeometryObject : public GameObject { + BRUSSEL_CLASS() + +private: + RenderObject mRenderObject; + glm::vec3 mSize; + RgbaColor mXFaceColor; + RgbaColor mYFaceColor; + RgbaColor mZFaceColor; + mutable bool mNeedsRebuildMesh; + +public: + SimpleGeometryObject(GameWorld* world); + + glm::vec3 GetSize() const { return mSize; } + void SetSize(glm::vec3 size); + RgbaColor GetXFaceColor() const { return mXFaceColor; } + void SetXFaceColor(RgbaColor color); + RgbaColor GetYFaceColor() const { return mYFaceColor; } + void SetYFaceColor(RgbaColor color); + RgbaColor GetZFaceColor() const { return mZFaceColor; } + void SetZFaceColor(RgbaColor color); + virtual std::span GetRenderObjects() const override; +}; + +class BuildingObject : public GameObject { + BRUSSEL_CLASS() + +private: + RenderObject mRenderObject; + +public: + BuildingObject(GameWorld* world); + + // TODO + // void SetMeshMaterial(Material* material); + // virtual const Material* GetMeshMaterial() const override; + // void SetMesh(GpuMesh* mesh); + // virtual const GpuMesh* GetMesh() const override; + virtual std::span GetRenderObjects() const override; +}; -- cgit v1.2.3-70-g09d2