From 2c92e07f337e42cf58970443f9de678f85a9b2a4 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 19 Oct 2023 22:50:07 -0700 Subject: The great renaming: switch to "module style" --- source/30-game/Camera.cpp | 46 ---------------------------------------------- 1 file changed, 46 deletions(-) delete mode 100644 source/30-game/Camera.cpp (limited to 'source/30-game/Camera.cpp') diff --git a/source/30-game/Camera.cpp b/source/30-game/Camera.cpp deleted file mode 100644 index 39f0369..0000000 --- a/source/30-game/Camera.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "Camera.hpp" - -#include "AppConfig.hpp" - -#include - -Camera::Camera() - : eye(0.0f, 0.0f, 0.0f) - , target(0.0, 0.0f, -2.0f) - , pixelsPerMeter{ 50.0f } // Basic default - , fov{ M_PI / 4 } // 45deg is the convention - , perspective{ false } // -{ -} - -void Camera::SetEyePos(glm::vec3 pos) { - auto lookVector = this->target - /*Old pos*/ this->eye; - this->eye = pos; - this->target = pos + lookVector; -} - -void Camera::SetTargetPos(glm::vec3 pos) { - this->target = pos; -} - -void Camera::SetTargetDirection(glm::vec3 lookVector) { - this->target = this->eye + lookVector; -} - -void Camera::SetHasPerspective(bool perspective) { - this->perspective = perspective; -} - -glm::mat4 Camera::CalcViewMatrix() const { - return glm::lookAt(eye, target, glm::vec3(0, 1, 0)); -} - -glm::mat4 Camera::CalcProjectionMatrix() const { - if (perspective) { - return glm::perspective(fov, AppConfig::mainWindowAspectRatio, 0.1f, 1000.0f); - } else { - float widthMeters = AppConfig::mainWindowWidth / pixelsPerMeter; - float heightMeters = AppConfig::mainWindowHeight / pixelsPerMeter; - return glm::ortho(-widthMeters / 2, +widthMeters / 2, -heightMeters / 2, +heightMeters / 2); - } -} -- cgit v1.2.3-70-g09d2