From cc4debceef7ff31f0b75563c5ba339a6e00c6d7e Mon Sep 17 00:00:00 2001 From: rtk0c Date: Wed, 14 May 2025 18:54:50 -0700 Subject: README on history of this project --- README.md | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 03f2771..cec2914 100644 --- a/README.md +++ b/README.md @@ -14,5 +14,18 @@ - `30-game`: The main game. - `assets`: The assets for the main game. -## Old history in PlasticSCM -See `project-brussel@rtk0c@cloud` +# History +This project started around the summer of 2022, as an experimental game with local, multi-keyboard multiplayer. +The scope expanded, distractions happened, and it more or less turned into a playground for cool and cursed engine tricks. + +## In PlasticSCM +The earliest history can be found in `project-brussel@rtk0c@cloud`—if you can find it. + +It was initially developed in a PlasticSCM repo, for the sake of playing with a different VCS. +At the time, PlasticSCM advertises itself as both distributed- and centralized-VCS, up to each user's choice. It indeed worked more or less like so, but I was alone, so this made zero difference. +Eventually I saw problems with it: being bought by Unity, hard-to-use client, and vendor lock-in. +Their Git export was broken every time I tried it, ranging from 2023 to early 2024. At some point I gave up and just copied the latest version into a Git repo here. + +## Project Name +Originally it was called `project-brussel`, after a series of game prototypes I was worked on. +After moving to Git, the `project-` prefix is dropped for conciseness. -- cgit v1.2.3-70-g09d2