diff options
Diffstat (limited to 'src/brussel.engine')
-rw-r--r-- | src/brussel.engine/Material.cpp | 37 | ||||
-rw-r--r-- | src/brussel.engine/Shader.cpp | 140 | ||||
-rw-r--r-- | src/brussel.engine/Shader.hpp | 6 | ||||
-rw-r--r-- | src/brussel.engine/Shader_p.hpp | 16 |
4 files changed, 94 insertions, 105 deletions
diff --git a/src/brussel.engine/Material.cpp b/src/brussel.engine/Material.cpp index 4443ae5..21edd4d 100644 --- a/src/brussel.engine/Material.cpp +++ b/src/brussel.engine/Material.cpp @@ -230,35 +230,36 @@ void Material::SetShader(Shader* shader) { mBoundTextures.clear(); for (int i = 0; i < info.uniforms.size(); ++i) { auto& decl = info.uniforms[i]; - switch (decl->kind) { - case ShaderVariable::KD_Math: { - auto& mathDecl = static_cast<ShaderMathVariable&>(*decl); + switch (decl.index()) { + case ShaderInfo::kKindMath: { + auto& mathDecl = std::get<ShaderMathVariable>(decl); if (mathDecl.width == 1) { if (mathDecl.height == 1) { // Scalar auto& scalar = mBoundScalars.emplace_back(); - scalar.location = decl->location; + scalar.location = mathDecl.location; scalar.infoUniformIndex = i; } else { // Vector auto& vec = mBoundVectors.emplace_back(); - vec.location = decl->location; + vec.location = mathDecl.location; vec.infoUniformIndex = i; vec.actualLength = mathDecl.height; } } else { // Matrix auto& mat = mBoundMatrices.emplace_back(); - mat.location = decl->location; + mat.location = mathDecl.location; mat.infoUniformIndex = i; mat.actualWidth = mathDecl.width; mat.actualHeight = mathDecl.height; } } break; - case ShaderVariable::KD_Sampler: { + case ShaderInfo::kKindSampler: { + auto& samplerDecl = std::get<ShaderSamplerVariable>(decl); auto& uniform = mBoundTextures.emplace_back(); - uniform.location = decl->location; + uniform.location = samplerDecl.location; uniform.infoUniformIndex = i; } break; } @@ -363,7 +364,7 @@ void IresMaterial::ShowEditor(IEditor& editor) { auto shaderIres = shader->GetIres(); for (auto& field : mInstance->mBoundScalars) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); + auto& decl = std::get<ShaderMathVariable>(shaderInfo.uniforms[field.infoUniformIndex]); decl.ShowInfo(); ImGui::Indent(); @@ -377,7 +378,7 @@ void IresMaterial::ShowEditor(IEditor& editor) { ImGui::Unindent(); } for (auto& field : mInstance->mBoundVectors) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); + auto& decl = std::get<ShaderMathVariable>(shaderInfo.uniforms[field.infoUniformIndex]); decl.ShowInfo(); ImGui::Indent(); @@ -394,13 +395,13 @@ void IresMaterial::ShowEditor(IEditor& editor) { ImGui::Unindent(); } for (auto& field : mInstance->mBoundMatrices) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); + auto& decl = std::get<ShaderMathVariable>(shaderInfo.uniforms[field.infoUniformIndex]); decl.ShowInfo(); // TODO } for (auto& field : mInstance->mBoundTextures) { - auto& decl = static_cast<ShaderSamplerVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); + auto& decl = std::get<ShaderSamplerVariable>(shaderInfo.uniforms[field.infoUniformIndex]); decl.ShowInfo(); // TODO @@ -423,7 +424,7 @@ void IresMaterial::Write(IresWritingContext& ctx, rapidjson::Value& value, rapid rapidjson::Value fields(rapidjson::kArrayType); for (auto& scalar : mInstance->mBoundScalars) { rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[scalar.infoUniformIndex]->name, root.GetAllocator()); + rvField.AddMember("Name", std::visit([](auto&& v) { return v.name; }, shaderInfo.uniforms[scalar.infoUniformIndex]), root.GetAllocator()); rvField.AddMember("Type", "Scalar", root.GetAllocator()); switch (scalar.actualType) { case GL_FLOAT: rvField.AddMember("Value", scalar.floatValue, root.GetAllocator()); break; @@ -434,14 +435,14 @@ void IresMaterial::Write(IresWritingContext& ctx, rapidjson::Value& value, rapid } for (auto& vector : mInstance->mBoundVectors) { rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[vector.infoUniformIndex]->name, root.GetAllocator()); + rvField.AddMember("Name", std::visit([](auto&& v) { return v.name; }, shaderInfo.uniforms[vector.infoUniformIndex]), root.GetAllocator()); rvField.AddMember("Type", "Vector", root.GetAllocator()); rvField.AddMember("Value", MakeVectorJson(vector, root).Move(), root.GetAllocator()); fields.PushBack(rvField, root.GetAllocator()); } for (auto& matrix : mInstance->mBoundMatrices) { rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[matrix.infoUniformIndex]->name, root.GetAllocator()); + rvField.AddMember("Name", std::visit([](auto&& v) { return v.name; }, shaderInfo.uniforms[matrix.infoUniformIndex]), root.GetAllocator()); rvField.AddMember("Type", "Matrix", root.GetAllocator()); rvField.AddMember("Value", MakeMatrixJson(matrix, root).Move(), root.GetAllocator()); fields.PushBack(rvField, root.GetAllocator()); @@ -492,7 +493,7 @@ void IresMaterial::Read(IresLoadingContext& ctx, const rapidjson::Value& value) Material::ScalarUniform uniform; if (rvName) { TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; + uniform.location = std::visit([](auto&& v) { return v.location; }, shaderInfo.uniforms[uniform.infoUniformIndex]); } if (rvValue->IsFloat()) { uniform.actualType = GL_FLOAT; @@ -509,14 +510,14 @@ void IresMaterial::Read(IresLoadingContext& ctx, const rapidjson::Value& value) auto uniform = ReadVectorFromJson(*rvValue); if (rvName) { TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; + uniform.location = std::visit([](auto&& v) { return v.location; }, shaderInfo.uniforms[uniform.infoUniformIndex]); } mInstance->mBoundVectors.push_back(std::move(uniform)); } else if (type == "Matrix"sv) { auto uniform = ReadMatrixFromjson(*rvValue); if (rvName) { TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; + uniform.location = std::visit([](auto&& v) { return v.location; }, shaderInfo.uniforms[uniform.infoUniformIndex]); } mInstance->mBoundMatrices.push_back(uniform); } else if (type == "Texture"sv) { diff --git a/src/brussel.engine/Shader.cpp b/src/brussel.engine/Shader.cpp index 9bf2e0e..d795188 100644 --- a/src/brussel.engine/Shader.cpp +++ b/src/brussel.engine/Shader.cpp @@ -1,4 +1,5 @@ #include "Shader.hpp" +#include "Shader_p.hpp" #include "AppConfig.hpp" @@ -19,20 +20,23 @@ using namespace std::literals; void ShaderMathVariable::ShowInfo() const { + auto semantic = Metadata::EnumToString(this->semantic); + auto scalarType = Tags::GLTypeToString(this->scalarType); ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: %.*s %dx%d", location, name.c_str(), - PRINTF_STRING_VIEW(Metadata::EnumToString(semantic)), - PRINTF_STRING_VIEW(Tags::GLTypeToString(scalarType)), + PRINTF_STRING_VIEW(semantic), + PRINTF_STRING_VIEW(scalarType), width, height); } void ShaderSamplerVariable::ShowInfo() const { + auto semantic = Metadata::EnumToString(this->semantic); ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: Sampler", location, name.c_str(), - PRINTF_STRING_VIEW(Metadata::EnumToString(semantic))); + PRINTF_STRING_VIEW(semantic)); } namespace ProjectBrussel_UNITY_ID { @@ -66,12 +70,12 @@ void InitAutoFills(Shader& shader) { } } // namespace ProjectBrussel_UNITY_ID -GLuint ShaderInfo::FindInputLocation(Tags::VertexElementSemantic semantic) { +GLuint ShaderInfo::FindInputLocation(Tags::VertexElementSemantic semantic) const { using namespace ProjectBrussel_UNITY_ID; return FindLocation(inputs, semantic); } -GLuint ShaderInfo::FindOutputLocation(Tags::VertexElementSemantic semantic) { +GLuint ShaderInfo::FindOutputLocation(Tags::VertexElementSemantic semantic) const { using namespace ProjectBrussel_UNITY_ID; return FindLocation(outputs, semantic); } @@ -85,31 +89,35 @@ Shader::~Shader() { namespace ProjectBrussel_UNITY_ID { // Grabs section [begin, end) -Shader::ErrorCode CreateShader(GLuint& out, const char* src, int beginIdx, int endIdx, GLenum type) { - out = glCreateShader(type); +Shader::ErrorCode CreateShader(OGLShader& out, const char* src, int beginIdx, int endIdx, GLenum type) { + GLuint shader = glCreateShader(type); const GLchar* begin = &src[beginIdx]; const GLint len = endIdx - beginIdx; - glShaderSource(out, 1, &begin, &len); + glShaderSource(shader, 1, &begin, &len); - glCompileShader(out); + glCompileShader(shader); GLint compileStatus; - glGetShaderiv(out, GL_COMPILE_STATUS, &compileStatus); + glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); if (compileStatus == GL_FALSE) { GLint len; - glGetShaderiv(out, GL_INFO_LOG_LENGTH, &len); + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); std::string log(len, '\0'); - glGetShaderInfoLog(out, len, nullptr, log.data()); + glGetShaderInfoLog(shader, len, nullptr, log.data()); - return Shader ::EC_CompilationFailed; + std::fprintf(stderr, "Error compiling shader: %s", log.c_str()); + + glDeleteShader(shader); + return Shader::EC_CompilationFailed; } + out = shader; return Shader::EC_Success; } -Shader::ErrorCode CreateShader(GLuint& out, std::string_view str, GLenum type) { - return CreateShader(out, str.data(), 0, str.size(), type); +Shader::ErrorCode CreateShader(OGLShader& out, std::string_view str, GLenum type) { + return CreateShader(out, str.data(), 0, static_cast<int>(str.size()), type); } Shader::ErrorCode LinkShaderProgram(GLuint program) { @@ -144,58 +152,41 @@ Shader::ErrorCode Shader::InitFromSources(const ShaderSources& sources) { return EC_AlreadyInitialized; } - GLuint program = glCreateProgram(); - ScopeGuard sg = [&]() { glDeleteProgram(program); }; + OGLShaderProgram program(glCreateProgram()); - GLuint vertex = 0; - DEFER { - glDeleteShader(vertex); - }; + OGLShader vertex; if (!sources.vertex.empty()) { CATCH_ERROR(CreateShader(vertex, sources.vertex, GL_VERTEX_SHADER)); - glAttachShader(program, vertex); + glAttachShader(program.get(), vertex.get()); } - GLuint geometry = 0; - DEFER { - glDeleteShader(geometry); - }; + OGLShader geometry; if (!sources.geometry.empty()) { CATCH_ERROR(CreateShader(geometry, sources.geometry, GL_GEOMETRY_SHADER)); - glAttachShader(program, geometry); + glAttachShader(program.get(), geometry.get()); } - GLuint tessControl = 0; - DEFER { - glDeleteShader(tessControl); - }; + OGLShader tessControl; if (!sources.tessControl.empty()) { CATCH_ERROR(CreateShader(tessControl, sources.tessControl, GL_TESS_CONTROL_SHADER)); - glAttachShader(program, tessControl); + glAttachShader(program.get(), tessControl.get()); } - GLuint tessEval = 0; - DEFER { - glDeleteShader(tessEval); - }; + OGLShader tessEval; if (!sources.tessEval.empty()) { CATCH_ERROR(CreateShader(tessEval, sources.tessEval, GL_TESS_EVALUATION_SHADER)); - glAttachShader(program, tessEval); + glAttachShader(program.get(), tessEval.get()); } - GLuint fragment = 0; - DEFER { - glDeleteShader(fragment); - }; + OGLShader fragment; if (!sources.fragment.empty()) { CATCH_ERROR(CreateShader(fragment, sources.fragment, GL_FRAGMENT_SHADER)); - glAttachShader(program, fragment); + glAttachShader(program.get(), fragment.get()); } - CATCH_ERROR(LinkShaderProgram(program)); + CATCH_ERROR(LinkShaderProgram(program.get())); - sg.Dismiss(); - mProgram = program; + mProgram = program.release(); InitAutoFills(*this); @@ -205,30 +196,11 @@ Shader::ErrorCode Shader::InitFromSources(const ShaderSources& sources) { Shader::ErrorCode Shader::InitFromSource(std::string_view source) { using namespace ProjectBrussel_UNITY_ID; - GLuint vertex = 0; - DEFER { - glDeleteShader(vertex); - }; - - GLuint geometry = 0; - DEFER { - glDeleteShader(geometry); - }; - - GLuint tessControl = 0; - DEFER { - glDeleteShader(tessControl); - }; - - GLuint tessEval = 0; - DEFER { - glDeleteShader(tessEval); - }; - - GLuint fragment = 0; - DEFER { - glDeleteShader(fragment); - }; + OGLShader vertex; + OGLShader geometry; + OGLShader tessControl; + OGLShader tessEval; + OGLShader fragment; int prevBegin = -1; // Excluding #type marker int prevEnd = -1; // [begin, end) @@ -240,15 +212,15 @@ Shader::ErrorCode Shader::InitFromSource(std::string_view source) { return EC_Success; } - if (prevShaderVariant == "vertex" && !vertex) { + if (prevShaderVariant == "vertex" && vertex.get() == 0) { CATCH_ERROR(CreateShader(vertex, source.data(), prevBegin, prevEnd, GL_VERTEX_SHADER)); - } else if (prevShaderVariant == "geometry" && !geometry) { + } else if (prevShaderVariant == "geometry" && geometry.get() == 0) { CATCH_ERROR(CreateShader(geometry, source.data(), prevBegin, prevEnd, GL_GEOMETRY_SHADER)); - } else if (prevShaderVariant == "tessellation_control" && !tessControl) { + } else if (prevShaderVariant == "tessellation_control" && tessControl.get() == 0) { CATCH_ERROR(CreateShader(tessControl, source.data(), prevBegin, prevEnd, GL_TESS_CONTROL_SHADER)); - } else if (prevShaderVariant == "tessellation_evaluation" && !tessEval) { + } else if (prevShaderVariant == "tessellation_evaluation" && tessEval.get() == 0) { CATCH_ERROR(CreateShader(tessEval, source.data(), prevBegin, prevEnd, GL_TESS_EVALUATION_SHADER)); - } else if (prevShaderVariant == "fragment" && !fragment) { + } else if (prevShaderVariant == "fragment" && fragment.get() == 0) { CATCH_ERROR(CreateShader(fragment, source.data(), prevBegin, prevEnd, GL_FRAGMENT_SHADER)); } else { return EC_InvalidShaderVariant; @@ -312,19 +284,17 @@ Shader::ErrorCode Shader::InitFromSource(std::string_view source) { prevEnd = static_cast<int>(source.size()); CATCH_ERROR(CommitSection()); - GLuint program = glCreateProgram(); - ScopeGuard sg = [&]() { glDeleteProgram(program); }; + OGLShaderProgram program(glCreateProgram()); - if (vertex) glAttachShader(program, vertex); - if (geometry) glAttachShader(program, geometry); - if (tessControl) glAttachShader(program, tessControl); - if (tessEval) glAttachShader(program, tessEval); - if (fragment) glAttachShader(program, fragment); + if (vertex) glAttachShader(program.get(), vertex.get()); + if (geometry) glAttachShader(program.get(), geometry.get()); + if (tessControl) glAttachShader(program.get(), tessControl.get()); + if (tessEval) glAttachShader(program.get(), tessEval.get()); + if (fragment) glAttachShader(program.get(), fragment.get()); - CATCH_ERROR(LinkShaderProgram(program)); + CATCH_ERROR(LinkShaderProgram(program.get())); - sg.Dismiss(); - mProgram = program; + mProgram = program.release(); InitAutoFills(*this); @@ -610,7 +580,7 @@ void IresShader::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjs using namespace ProjectBrussel_UNITY_ID; IresObject::Write(ctx, value, root); - json_dto::json_output_t out( value, root.GetAllocator() ); + json_dto::json_output_t out(value, root.GetAllocator()); out << mInstance->mInfo; } diff --git a/src/brussel.engine/Shader.hpp b/src/brussel.engine/Shader.hpp index cb980cd..14480cd 100644 --- a/src/brussel.engine/Shader.hpp +++ b/src/brussel.engine/Shader.hpp @@ -75,10 +75,12 @@ struct ShaderInfo { std::vector<ShaderMathVariable> inputs; std::vector<ShaderMathVariable> outputs; std::vector<std::variant<ShaderMathVariable, ShaderSamplerVariable>> uniforms; + static constexpr int kKindMath = 0; + static constexpr int kKindSampler = 1; // Find the first variable with the matching semantic - GLuint FindInputLocation(Tags::VertexElementSemantic semantic); - GLuint FindOutputLocation(Tags::VertexElementSemantic semantic); + GLuint FindInputLocation(Tags::VertexElementSemantic semantic) const; + GLuint FindOutputLocation(Tags::VertexElementSemantic semantic) const; template <typename TJsonIo> void json_io(TJsonIo& io) { diff --git a/src/brussel.engine/Shader_p.hpp b/src/brussel.engine/Shader_p.hpp new file mode 100644 index 0000000..81a6603 --- /dev/null +++ b/src/brussel.engine/Shader_p.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include "ScopedResource.hpp" + +#include <glad/glad.h> + +struct OGLShaderDeleter { + static void DeleteObject(GLuint id) { glDeleteShader(id); } +}; + +struct OGLShaderProgramDeleter { + static void DeleteObject(GLuint id) { glDeleteProgram(id); } +}; + +using OGLShader = ScopedResource<GLuint, OGLShaderDeleter, 0>; +using OGLShaderProgram = ScopedResource<GLuint, OGLShaderProgramDeleter, 0>; |