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Diffstat (limited to 'src/brussel.engine/Player.hpp')
-rw-r--r-- | src/brussel.engine/Player.hpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/brussel.engine/Player.hpp b/src/brussel.engine/Player.hpp new file mode 100644 index 0000000..5a6bab7 --- /dev/null +++ b/src/brussel.engine/Player.hpp @@ -0,0 +1,59 @@ +#pragma once + +#include "GameObject.hpp" +#include "Material.hpp" +#include "Sprite.hpp" + +#include <MacrosCodegen.hpp> +#include <RcPtr.hpp> + +#define GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> + +#include <span> +#include <vector> + +struct PlayerKeyBinds { + int keyLeft = GLFW_KEY_A; + int keyRight = GLFW_KEY_D; + int keyJump = GLFW_KEY_SPACE; + int keyAttack = GLFW_KEY_J; + + bool pressedLeft = 0; + bool pressedRight = 0; + bool pressedJump = 0; + bool pressedAttack = 0; + + std::span<int> GetKeyArray(); + std::span<bool> GetKeyStatusArray(); +}; + +class Player : public GameObject { + BRUSSEL_CLASS() + +public: + std::vector<GLFWkeyboard*> boundKeyboards; + PlayerKeyBinds keybinds; + Sprite sprite; + RenderObject renderObject; + int mId; + +public: + Player(GameWorld* world, int id); + + virtual void Awaken() override; + virtual void Resleep() override; + virtual void Update() override; + + Material* GetMaterial() const; + void SetMaterial(Material* material); + virtual std::span<const RenderObject> GetRenderObjects() const override; + + int GetId() const { return mId; } + + void HandleKeyInput(int key, int action); + + // File is designated by player ID + bool LoadFromFile(); + bool SaveToFile(); +}; |