diff options
Diffstat (limited to 'source/30-game/EditorUtils.cpp')
-rw-r--r-- | source/30-game/EditorUtils.cpp | 447 |
1 files changed, 0 insertions, 447 deletions
diff --git a/source/30-game/EditorUtils.cpp b/source/30-game/EditorUtils.cpp deleted file mode 100644 index 20caef7..0000000 --- a/source/30-game/EditorUtils.cpp +++ /dev/null @@ -1,447 +0,0 @@ -#include "EditorUtils.hpp" - -#define IMGUI_DEFINE_MATH_OPERATORS -#include <imgui_internal.h> - -#include <backends/imgui_impl_glfw.h> -#include <cmath> -#include <glm/gtc/quaternion.hpp> -#include <glm/gtx/quaternion.hpp> -#include <numbers> - -const char* ImGui::GetKeyNameGlfw(int key) { - return GetKeyName(ImGui_ImplGlfw_KeyToImGuiKey(key)); -} - -void ImGui::SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond) { - auto vs = ImGui::GetMainViewport()->Size; - ImGui::SetNextWindowSize({ vs.x * xPercent, vs.y * yPercent }, cond); -} - -void ImGui::SetNextWindowCentered(ImGuiCond cond) { - auto vs = ImGui::GetMainViewport()->Size; - ImGui::SetNextWindowPos({ vs.x / 2, vs.y / 2 }, cond, { 0.5f, 0.5f }); -} - -void ImGui::PushDisabled() { - ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f * ImGui::GetStyle().Alpha); -} - -void ImGui::PopDisabled() { - ImGui::PopItemFlag(); - ImGui::PopStyleVar(); -} - -bool ImGui::Button(const char* label, bool disabled) { - return Button(label, ImVec2{}, disabled); -} - -bool ImGui::Button(const char* label, const ImVec2& sizeArg, bool disabled) { - if (disabled) PushDisabled(); - bool res = ImGui::Button(label, sizeArg); - if (disabled) PopDisabled(); - - return res; -} - -#define EDIT_RGBA_COLOR(EditorFunction, kUsesAlpha) \ - float components[4]; \ - components[0] = color->GetNormalizedRed(); \ - components[1] = color->GetNormalizedGreen(); \ - components[2] = color->GetNormalizedBlue(); \ - if constexpr (kUsesAlpha) components[3] = color->GetNormalizedAlpha(); \ - if (EditorFunction(label, components, flags)) { \ - color->r = components[0] * 255; \ - color->g = components[1] * 255; \ - color->b = components[2] * 255; \ - if constexpr (kUsesAlpha) color->a = components[3] * 255; \ - return true; \ - } else { \ - return false; \ - } - -bool ImGui::ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorEdit3, false); -} - -bool ImGui::ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorEdit4, true); -} - -bool ImGui::ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorPicker3, false); -} - -bool ImGui::ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorPicker4, true); -} - -#undef EDIT_RGBA_COLOR - -struct InputTextCallbackUserData { - std::string* str; - ImGuiInputTextCallback chainCallback; - void* chainCallbackUserData; -}; - -static int InputTextCallback(ImGuiInputTextCallbackData* data) { - auto user_data = (InputTextCallbackUserData*)data->UserData; - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { - // Resize string callback - // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want. - auto str = user_data->str; - IM_ASSERT(data->Buf == str->c_str()); - str->resize(data->BufTextLen); - data->Buf = (char*)str->c_str(); - } else if (user_data->chainCallback) { - // Forward to user callback, if any - data->UserData = user_data->chainCallbackUserData; - return user_data->chainCallback(data); - } - return 0; -} - -bool ImGui::Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize) { - // Adapted from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/blueprints-example.cpp - // ::Splitter - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID("##Splitter"); - ImRect bb; - bb.Min = window->DC.CursorPos + (splitVertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1)); - bb.Max = bb.Min + CalcItemSize(splitVertically ? ImVec2(thickness, splitterLongAxisSize) : ImVec2(splitterLongAxisSize, thickness), 0.0f, 0.0f); - - // Adapted from ImGui::SplitterBehavior, changes: - // - Simplified unneeded logic (hover_extend and hover_visibility_delay) - // - Changed clamped delta to clamping result size1 and deriving size2 from size1, allowing automatically adapting to the latest window content region width - - auto itemFlagsBackup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; - bool itemAdd = ItemAdd(bb, id); - g.CurrentItemFlags = itemFlagsBackup; - if (!itemAdd) { - return false; - } - - bool hovered, held; - auto bbInteract = bb; - ButtonBehavior(bbInteract, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); - if (hovered) { - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; - } // for IsItemHovered(), because bbInteract is larger than bb - if (g.ActiveId != id) { - SetItemAllowOverlap(); - } - - if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= 0.0f)) { - SetMouseCursor((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); - } - - float contentSize = splitVertically ? window->ContentRegionRect.GetWidth() : window->ContentRegionRect.GetHeight(); - if (held) { - ImVec2 mouseDelta2D = g.IO.MousePos - g.ActiveIdClickOffset - bbInteract.Min; - float mouseDelta = ((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y) ? mouseDelta2D.y : mouseDelta2D.x; - - // Apply resize - if (mouseDelta != 0.0f) { - *size1 = ImClamp(*size1 + mouseDelta, minSize1, contentSize - minSize2 - thickness); - *size2 = contentSize - *size1 - thickness; - MarkItemEdited(id); - } - } - - ImU32 col; - if (held) { - col = GetColorU32(ImGuiCol_SeparatorActive); - } else if (hovered && g.HoveredIdTimer >= 0.0f) { - col = GetColorU32(ImGuiCol_SeparatorHovered); - } else { - col = GetColorU32(ImGuiCol_Separator); - } - window->DrawList->AddRectFilled(bb.Min, bb.Max, col, 0.0f); - - return held; -} - -void ImGui::AddUnderLine(ImColor col) { - auto min = ImGui::GetItemRectMin(); - auto max = ImGui::GetItemRectMax(); - min.y = max.y; - ImGui::GetWindowDrawList()->AddLine(min, max, col, 1.0f); -} - -void ImGui::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) { - // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/drawing.cpp - // ax::NodeEditor::DrawIcon - - auto rect = ImRect(a, b); - auto rect_x = rect.Min.x; - auto rect_y = rect.Min.y; - auto rect_w = rect.Max.x - rect.Min.x; - auto rect_h = rect.Max.y - rect.Min.y; - auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; - auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; - auto rect_center = ImVec2(rect_center_x, rect_center_y); - const auto outline_scale = rect_w / 24.0f; - const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle - - if (type == IconType::Flow) { - const auto origin_scale = rect_w / 24.0f; - - const auto offset_x = 1.0f * origin_scale; - const auto offset_y = 0.0f * origin_scale; - const auto margin = 2.0f * origin_scale; - const auto rounding = 0.1f * origin_scale; - const auto tip_round = 0.7f; // percentage of triangle edge (for tip) - // const auto edge_round = 0.7f; // percentage of triangle edge (for corner) - const auto canvas = ImRect( - rect.Min.x + margin + offset_x, - rect.Min.y + margin + offset_y, - rect.Max.x - margin + offset_x, - rect.Max.y - margin + offset_y); - const auto canvas_x = canvas.Min.x; - const auto canvas_y = canvas.Min.y; - const auto canvas_w = canvas.Max.x - canvas.Min.x; - const auto canvas_h = canvas.Max.y - canvas.Min.y; - - const auto left = canvas_x + canvas_w * 0.5f * 0.3f; - const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; - const auto top = canvas_y + canvas_h * 0.5f * 0.2f; - const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; - const auto center_y = (top + bottom) * 0.5f; - // const auto angle = AX_PI * 0.5f * 0.5f * 0.5f; - - const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); - const auto tip_right = ImVec2(right, center_y); - const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); - - drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); - drawList->PathBezierCubicCurveTo( - ImVec2(left, top), - ImVec2(left, top), - ImVec2(left, top) + ImVec2(rounding, 0)); - drawList->PathLineTo(tip_top); - drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); - drawList->PathBezierCubicCurveTo( - tip_right, - tip_right, - tip_bottom + (tip_right - tip_bottom) * tip_round); - drawList->PathLineTo(tip_bottom); - drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); - drawList->PathBezierCubicCurveTo( - ImVec2(left, bottom), - ImVec2(left, bottom), - ImVec2(left, bottom) - ImVec2(0, rounding)); - - if (!filled) { - if (innerColor & 0xFF000000) { - drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); - } - - drawList->PathStroke(color, true, 2.0f * outline_scale); - } else { - drawList->PathFillConvex(color); - } - } else { - auto triangleStart = rect_center_x + 0.32f * rect_w; - - auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); - - rect.Min.x += rect_offset; - rect.Max.x += rect_offset; - rect_x += rect_offset; - rect_center_x += rect_offset * 0.5f; - rect_center.x += rect_offset * 0.5f; - - if (type == IconType::Circle) { - const auto c = rect_center; - - if (!filled) { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - - if (innerColor & 0xFF000000) - drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments); - drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale); - } else { - drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments); - } - } - - if (type == IconType::Square) { - if (filled) { - const auto r = 0.5f * rect_w / 2.0f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - drawList->AddRectFilled(p0, p1, color, 0, 15 + extra_segments); - } else { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - if (innerColor & 0xFF000000) - drawList->AddRectFilled(p0, p1, innerColor, 0, 15 + extra_segments); - - drawList->AddRect(p0, p1, color, 0, 15 + extra_segments, 2.0f * outline_scale); - } - } - - if (type == IconType::Grid) { - const auto r = 0.5f * rect_w / 2.0f; - const auto w = ceilf(r / 3.0f); - - const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); - const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); - - auto tl = baseTl; - auto br = baseBr; - for (int i = 0; i < 3; ++i) { - tl.x = baseTl.x; - br.x = baseBr.x; - drawList->AddRectFilled(tl, br, color); - tl.x += w * 2; - br.x += w * 2; - if (i != 1 || filled) - drawList->AddRectFilled(tl, br, color); - tl.x += w * 2; - br.x += w * 2; - drawList->AddRectFilled(tl, br, color); - - tl.y += w * 2; - br.y += w * 2; - } - - triangleStart = br.x + w + 1.0f / 24.0f * rect_w; - } - - if (type == IconType::RoundSquare) { - if (filled) { - const auto r = 0.5f * rect_w / 2.0f; - const auto cr = r * 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - drawList->AddRectFilled(p0, p1, color, cr, 15); - } else { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - const auto cr = r * 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - if (innerColor & 0xFF000000) - drawList->AddRectFilled(p0, p1, innerColor, cr, 15); - - drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale); - } - } else if (type == IconType::Diamond) { - if (filled) { - const auto r = 0.607f * rect_w / 2.0f; - const auto c = rect_center; - - drawList->PathLineTo(c + ImVec2(0, -r)); - drawList->PathLineTo(c + ImVec2(r, 0)); - drawList->PathLineTo(c + ImVec2(0, r)); - drawList->PathLineTo(c + ImVec2(-r, 0)); - drawList->PathFillConvex(color); - } else { - const auto r = 0.607f * rect_w / 2.0f - 0.5f; - const auto c = rect_center; - - drawList->PathLineTo(c + ImVec2(0, -r)); - drawList->PathLineTo(c + ImVec2(r, 0)); - drawList->PathLineTo(c + ImVec2(0, r)); - drawList->PathLineTo(c + ImVec2(-r, 0)); - - if (innerColor & 0xFF000000) - drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); - - drawList->PathStroke(color, true, 2.0f * outline_scale); - } - } else { - const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); - - drawList->AddTriangleFilled( - ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), - ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), - ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), - color); - } - } -} - -void ImGui::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor) { - // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/widgets.cpp - // ax::NodeEditor::Icon - - if (ImGui::IsRectVisible(size)) { - auto cursorPos = ImGui::GetCursorScreenPos(); - auto drawList = ImGui::GetWindowDrawList(); - DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor)); - } - - ImGui::Dummy(size); -} - -void ImGui::DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness) { - // Adapted from https://stackoverflow.com/a/6333775 - - using namespace std::numbers; - constexpr float kHeadLength = 10; - - auto angle = std::atan2(to.y - from.y, to.x - from.x); - drawList->AddLine(from, to, color, lineThickness); - drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle - pi / 6), to.y - kHeadLength * std::sin(angle - pi / 6)), color, lineThickness); - drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle + pi / 6), to.y - kHeadLength * std::sin(angle + pi / 6)), color, lineThickness); -} - -struct DialogObject { - std::string message; - std::function<void(int)> callback; -}; - -static DialogObject gConfirmationDialog{}; - -void ImGui::DialogConfirmation(std::string message, std::function<void(bool)> callback) { - gConfirmationDialog.message = std::move(message); - // TODO is converting void(bool) to void(int) fine? - gConfirmationDialog.callback = std::move(callback); -} - -void ImGui::ShowDialogs() { - if (gConfirmationDialog.callback) { - if (ImGui::BeginPopupModal("Confirmation")) { - ImGui::Text("%s", gConfirmationDialog.message.c_str()); - if (ImGui::Button("Cancel")) { - gConfirmationDialog.callback(false); - gConfirmationDialog.callback = {}; - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Confirm")) { - gConfirmationDialog.callback(true); - gConfirmationDialog.callback = {}; - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } -} - -float Utils::CalcImageHeight(glm::vec2 original, int targetWidth) { - // Xorig / Yorig = Xnew / Ynew - // Ynew = Xnew * Yorig / Xorig - return targetWidth * original.y / original.x; -} - -float Utils::CalcImageWidth(glm::vec2 original, float targetHeight) { - // Xorig / Yorig = Xnew / Ynew - // Xnew = Xorig / Yorig * Ynew - return original.x / original.y * targetHeight; -} - -ImVec2 Utils::FitImage(glm::vec2 original) { - float newWidth = ImGui::GetContentRegionAvail().x; - return ImVec2(newWidth, CalcImageHeight(original, newWidth)); -} |